Mutants and Masterminds

Today my gaming group began a new role-playing campaign, using the Mutants and Masterminds game system.

We spent a couple of hours creating characters, with me doing it hesitantly, since I was running the campaign.

I decided to make a ‘Crime Fighter’ type, since I wanted to make a Shadow/Crimson Avenger/Green Hornet type.  That isn’t what I ended up with.

The following is a result of the die rolls generated as I used the quick-start character creation system:

Dark Avenger: Your life changed in a single, horrifying moment.  Since then you’ve trained your body and mind to become an instrument of vengeance.

I need to come up with what that traumatic event was.

Incredible Presence: You are physically impressive or otherwise intimidating.  You are also a natural leader.


Sleuth: You’re a student of observation.

Scientist: You are a trained scientist and capable of inventing gadgets of your own.


Acrobat: You’re a trained acrobat, capable of incredible feats of agility.

By this time I figured that I was going to have a Batman-esque hero.  Or maybe Blue Beetle II/Nite Owl.

Avenger: You’ve trained yourself in a number of useful skills.

The advantages given here totally makes this guy like Batman (Streetwise, Intimidation, Vehicles).

Investigator: You’ve studied investigation and other forms of observation.

Next, this character ended up with Gadgetry, granting him a Headquarters, and a further roll granted a Combat Suit.

I figured that this would be an animal based hero, and that animal would be…


I made him about the same size as me (5’6″, 160 lbs) and spoke with a raspy Christian Bale voice as we played.

We decided that the super team would use this character’s HQ as their base, the Koala Den, located around Yerba Buena Gardens in the South of Market area of San Francisco.

We haven’t come up with a super group name yet.  And I may do a little fudging and grant everyone some equipment, like Koala-rangs for my character.

Fun times ahead.