I used a random planet name generator that I found online, and came up with a homeworld name of Terronda Prime.
My Militarum Tempestus regiment will be know as the 67th Terrondan Peregrines.
The miniatures pictured above are my paint test, with Dark Prussian Blue as the primary color. The secondary color has yet to be determined, though I’m looking at khaki at the lightest, and some shade of grey at the darkest. Weaponry and equipment will either be dark grey or black.
Skin tone will vary, as always, from flat flesh to tanned to dark.
Given time I’ll try to come up with appropriate background fluff and history for the planet Terronda Prime, and the 67th Peregrines.
A quick internet search and I have a logo.
Their motto will be the same as the British SAS: “Who Dares Wins”
So while I took a break from working on Batman Miniature Game stuff, another game caught my attention, again.
I have a love-hate relationship with Warhammer 40K. I love the setting, the miniatures, the game. I hate that a new rules set comes out way too often. In the last 15 years or so we’ve had 4 revisions to the rules in the form of a new hardcover rulebook.
When Kill Team came out last year, I thought it was a good intro for folks who were interested in 40K but didn’t want to invest in a large army. Skirmish games appear to be the way to go (see: Batman Miniatures Game), since you only need a handful of miniatures instead of a hoard of them.
So I caved and picked up a few more minis for the Batman Miniatures Game.
I foolishly didn’t realize that there were no stat cards for Superman or Wonder Woman, just a card with a picture of the miniature in the package.
Superman came with a defective left arm, so I emailed the company to see if they’ll send a replacement for it.
I probably won’t assemble either of those two until later, when/if I pick up the DC Universe Miniatures Game.
As for Batman and Robin, the guy at the counter at Game Kastle did mention that it was a good pack to get, because of the synergy between the two characters. I didn’t realize that he actually meant that in game terms, with each character receiving certain bonuses while in the game, and each receiving a negative stat modifier if the other is eliminated from the game. Clever!
I also got another Batman because the Adam West figure isn’t as awesome in the game as other Batmen.
Each character has a ‘reputation’ rating, which is used to assemble your ‘crew’ or ‘team’ for a given game, and represents the effectiveness of the character in question. Most crew have a 150 reputation rating, give or take a few of points.
Adam West has a reputation of 75. Though he does have Shark Repellent Bat-Spray listed under his equipment.
Riddler alone has a rating of 80. His crew, together, is 148.
In that Dynamic Duo pack, Batman (modern) is 100, Robin is 65.
Alfred Pennyworth is 30.
I found a couple of eBay sellers that carry marker tokens, templates and some terrain for the game, so those should arrive soon.
I went and bought a game that I didn’t think I would:
I held off getting this game mostly because of the cost of the damn miniatures, but that was based on the mistaken idea of just how many miniatures I would need to buy in order to play.
I stopped by the original Game Kastle in Santa Clara this afternoon, and asked the staff what exactly I need to start playing, besides the rulebook.
“A crew, or two if you don’t know anyone else who plays.”
One of the guys then showed me the Suicide Squad starter box, which included 2 crews and the rulebook, but I wasn’t interested in the theme of that set.
And then he said something that set me at ease.
“Batman is a ‘crew’ by himself.”
AHA! I *wouldn’t* need to buy that many minis at all! No need to spend a small fortune on an army of Batmen!
They didn’t have a Penguin or Joker set that I liked, so I ended up picking up one of my other favorite Batman villains and his crew:
The guy told me that any single Batman figure could stand up to this crew. They had plenty to choose from, ranging Frank Miller’s Dark Knight to the Animated Series to the ones in Arkham City and Arkham Night video games. He showed me a set that had both Batman AND Robin, which would be a good pairing, but I was sold on getting my favorite live-action Batman of all time:
As with the 7TV game, I went and ordered a few more figures for this game as well, including a Robin from Arkham Knight, Gordon and SWAT team from The Dark Knight Rises, and a Joker w/crew from the comics.
If anything, this game is going to look interesting on the tabletop.
Also, they are coming out with a full DC Universe Miniatures game, starting with the CW versions of Arrow and Flash (rulebook available), but I think I just want to keep this to street level play, with Mutants and Masterminds filling in for full super heroic gaming.
Though the Classic Superman and Wonder Woman figures looked cool, in addition to the ‘DC Trinity’ set based on how the characters looked in Batman v. Superman.
About a year ago I came across a company that was making 28mm Doctor Who miniatures, including the 12th Doctor, for some game that at the time I was not interested in. I never did place an order for those figures.
What is 7TV?
7TV is our tabletop miniatures game of high-octane spy-fi action set in the worlds of 1960s and 70s cult TV shows. Spies, minions, masterminds, ghosts, aliens, officialdom, hitmen, coppers and metal killers are all waiting for you. Relive some of 7TV Studio’s great lost shows or create your own and reach new audiences! 7TV is back in 2015 with an all new 2nd edition, so grab your shooting script and lets go!
The basic rules allow you to put together a cast of between 3 and 24 (or more!) models and fight other casts in abandoned warehouses, secret volcano lairs, forbidding jungles and underwater bases – in fact anywhere you like! Use your star qualities, special effects and gadgets to get your mission accomplished before the countdown ends and the episode is over. The core rules are generic, so if you’ve seen it on screen or had a dream about your perfect lineup, you can put your cast together quicker than ever before.
The game comes with cards and tokens, and something called a MacGuffin, which, as the name suggests, is an object that a whole scenario can revolve around.
The nice thing about this game is that it can probably accommodate a lot of generic miniatures that I’ve collected over the years.
Not that I plan on posting something every day on this blog, though I should.
I spend the better part of the day out an about, browsing aisles at Fry’s and Game Kastle. I needed a replacement charging cable for my phone, so I ended up getting 2 of those (one was found to be too short when I got home), a Hot Wheels car, and some gummi candy from Fry’s. I also almost walked out of there with a USB microphone, the kind used for things like podcasts. I stopped myself when I realized that I don’t podcast.
At Game Kastle, I must have spent over an hour there, browsing and almost starting a trip down the rabbit hole/money suck that is the Batman Miniatures game. The rulebook alone, along with just 3 minis, was a bit too high to start investing in a game that I probably would end up not playing, much like Warhammer 40K had become over the years. At least I may be playing 40K again.
I also looked at supplements for a couple of other games, including Zombicide: Black Plague and a couple of RPGs: Mutants and Masterminds and Traveller.
I found that I could get the Black plague supplement cheaper online.
I was reminded that I purchased a mega bundle of M&M PDFs, including most of the printed items that I saw today.
As for Traveller, I’ve been itching to play some sort of space-themed role-playing game since watching Rogue One. I dug out the original Star Frontiers rules, and browsed the Traveller PDFs that I had picked up in another online sale sometime last year. Again I found that I either had the printed materials in PDF, or I could get them cheaper online.
My monthly group may or may not be starting a new RPG campaign with Mutants and Masterminds. I’d love to start a space RPG campaign.