This is a quick rundown of our first session with this new system.

There are 5 of us plus a GM.  We all created characters, and not one of us created a human/humanoid player character.

  • GM: Nels
  • Bruce: droid
  • Dave: droid
  • Ray: lizard
  • Glenn: turtle
  • Me: koala

We got through a ‘training’ session with our characters’ new employer, who hired us to do a thing.

We got a ship, which was a piece of crap, so we flew to where Bruce’s character’s ship was located, and that’s about where we stopped.  I think.

We may have ended on the planet where we have to do the thing.

So far, it’s much more straight forward than our experience with Mutants and Masterminds, which makes sense since Hyperlanes in basically Space D&D 5E.

Oh, and Grok (my koala character) is armed with a pistol and an axe.  The choppy kind, not a guitar.

Star Trek Adventures

I went through the character creation section of the latest Star Trek RPG system (PDF), and the result was my obligatory Vulcan science officer.

The system seems solid, I just don’t know if my group will ever get around to this game.

We all like Star Trek, but we all like super heroes, too, and couldn’t get our heads around Mutants and Masterminds.

Also, we’re starting up Hyperlanes, which is a cinematic space opera RPG using the D&D 5th Edition rules.

So, for the time being, Lt. Commander Seevok, science officer of the starship [to be determined], will sit in another file folder until needed.


One of the projects I backed on Kickstarter was for a role-playing system called Hyperlanes.

It’s described as cinematic sci-fi for Dungeons and Dragons 5th Edition.

I just downloaded the PDF for it, and so far I like what I see.

Aside from everything else in here, I’ve already seen quotes from Firefly, Guardians of the Galaxy, The Empire Strikes Back, and The Clone Wars.

I can’t wait to sit down and read this thing.  The first thing I’m gonna do is create a race of tech-savvy koalas.

And then I’ll create a character or two.

D6 Star Wars

Introducing Gaba Gabahey, Space Marshall!

Male Sullustan

Dexterity 3D
Blaster 4D

Knowledge 2D+2
Bureaucracy 3D+2
Law Enforcement 3D+2
Streetwise 3D+2

Mechanical 4D
Space Transports 5D
Starfighter Piloting 5D

Perception 3D

Strength 2D+1
Brawling 3D+1

Technical 3D

Special Abilities:
Enhanced Senses:  +2 bonus to Perception/Search under low light (vision) or hearing
Location sense: Never gets lost once he visits an area; +1D to Astrogation if previously visited system

Move: 10
Force Sensitive? No
Credits: 1,000

  • Equipment:
  • DL-18 blaster pistol (4D)
  • uniform
  • medpac
  • vacuum suit

Languages: Basic, Sullustese

Damn Bundles of Holding…

The latest: Rocket Age RPG

“It’s an alternate history pulpy retro-sci-fi space opera planetary romance. It’s throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It’s hunting thunder lizards in the upland jungles of Venus. It’s battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It’s exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It’s RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io” -Ken Spencer, Rocket Age Line Developer

Will I ever get to run or play this, along with many other RPGs sitting on my shelves and hard drives?

Only time will tell.

Spoiler: probably never. Alas.


So here I have a stack of blank character sheets for the D6 Star Wars Role-Playing Game (Revised, Expanded, UPdated edition), with no plans to run a campaign.


Maybe I’ll create a character, for old times’ sake.

Mutants and Masterminds

Today my gaming group began a new role-playing campaign, using the Mutants and Masterminds game system.

We spent a couple of hours creating characters, with me doing it hesitantly, since I was running the campaign.

I decided to make a ‘Crime Fighter’ type, since I wanted to make a Shadow/Crimson Avenger/Green Hornet type.  That isn’t what I ended up with.

The following is a result of the die rolls generated as I used the quick-start character creation system:

Dark Avenger: Your life changed in a single, horrifying moment.  Since then you’ve trained your body and mind to become an instrument of vengeance.

I need to come up with what that traumatic event was.

Incredible Presence: You are physically impressive or otherwise intimidating.  You are also a natural leader.


Sleuth: You’re a student of observation.

Scientist: You are a trained scientist and capable of inventing gadgets of your own.


Acrobat: You’re a trained acrobat, capable of incredible feats of agility.

By this time I figured that I was going to have a Batman-esque hero.  Or maybe Blue Beetle II/Nite Owl.

Avenger: You’ve trained yourself in a number of useful skills.

The advantages given here totally makes this guy like Batman (Streetwise, Intimidation, Vehicles).

Investigator: You’ve studied investigation and other forms of observation.

Next, this character ended up with Gadgetry, granting him a Headquarters, and a further roll granted a Combat Suit.

I figured that this would be an animal based hero, and that animal would be…


I made him about the same size as me (5’6″, 160 lbs) and spoke with a raspy Christian Bale voice as we played.

We decided that the super team would use this character’s HQ as their base, the Koala Den, located around Yerba Buena Gardens in the South of Market area of San Francisco.

We haven’t come up with a super group name yet.  And I may do a little fudging and grant everyone some equipment, like Koala-rangs for my character.

Fun times ahead.


I keep buying these Bundle of Holding deals on role-playing game systems, even though I have no one to to play with them.

My current gaming group is gearing up for Mutants and Masterminds.

This morning I got two bundles, one for Space: 1889 and one for Classic Battletech RPG.


Repost: Day 2

Not that I plan on posting something every day on this blog, though I should.


I spend the better part of the day out an about, browsing aisles at Fry’s and Game Kastle. I needed a replacement charging cable for my phone, so I ended up getting 2 of those (one was found to be too short when I got home), a Hot Wheels car, and some gummi candy from Fry’s. I also almost walked out of there with a USB microphone, the kind used for things like podcasts. I stopped myself when I realized that I don’t podcast.

At Game Kastle, I must have spent over an hour there, browsing and almost starting a trip down the rabbit hole/money suck that is the Batman Miniatures game. The rulebook alone, along with just 3 minis, was a bit too high to start investing in a game that I probably would end up not playing, much like Warhammer 40K had become over the years. At least I may be playing 40K again.

I also looked at supplements for a couple of other games, including Zombicide: Black Plague and a couple of RPGs: Mutants and Masterminds and Traveller.

I found that I could get the Black plague supplement cheaper online.

I was reminded that I purchased a mega bundle of M&M PDFs, including most of the printed items that I saw today.

As for Traveller, I’ve been itching to play some sort of space-themed role-playing game since watching Rogue One. I dug out the original Star Frontiers rules, and browsed the Traveller PDFs that I had picked up in another online sale sometime last year. Again I found that I either had the printed materials in PDF, or I could get them cheaper online.

My monthly group may or may not be starting a new RPG campaign with Mutants and Masterminds. I’d love to start a space RPG campaign.