“Grab your gun…”

I tried the first scenario listed in the scenario book, which is based on the Battle of Ragnar Anchorage during the original 2003 miniseries.

Of course, you only get to play with 4 ships.

I set up the ships on opposite ends (more or less) of a 36″ x 28″ play area.

While the Cylons attempted to close the distance to the Vipers, the Colonials turned toward each other, rotated to face the Toasters, and fired at Raider E after they crossed past each other.  Result: scratch one Toaster.

The other Raider (F) managed to close the range and fire, damaging a Viper (D).

The Vipers continued to drift apart…

As Cylon F tried to get into close range for another shot at Viper C…

… the Vipers managed to get into more favorable positions.

Two turns later, it was over.  Viper ‘D’ got in the last kill shot.

The game lasted about 7 turns out of a limit of 15.  I’m sure the outcome would be different if I played an actual opponent, instead of playing both sides.

If anything, running this scenario cleared up a lot of the movement rules for me, especially the Kinetic Energy/Acceleration rules.