Oathmark

As if I needed yet another game to delve into…

Description, per Osprey Games’ website:
—
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present

Oathmark: Second Edition is a revised and expanded version of the popular mass-battle fantasy wargame, Oathmark. Featuring new and expanded rules, units types, and a whole host of other revisions from years of player feedback. Command the fantasy army you’ve always wanted in Oathmark: Second Edition, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line.

Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals…

…or lose what you fought so hard to gain and fall as so many would-be emperors before you.
— 

So this game is interesting in that you create a kingdom from scratch, and depending on how you build/lay out your kingdom, you’ll have access to different fighting units, from militia and swordsmen all the way up to creatures like ogres and dragons.  You’ll also have champions, leaders, and sorcerors to aid in your battles, and depending on how your forces do, your kingdom will rise and fall, grow or shrink.

Initially I was just gonna make an orc army (naturally) but then decided to pick up a box of humans, either to fight the orcs…

… or maybe ally with them?

I dunno.  This will probably be something I play solo anyways, so I can create whatever I want.

I did order some leader-type miniatures as well as the orc and human Infantry boxes, and I also 3D printed a second set of swordsmen for the humans, and I may do the same for the orcs.  The game is miniatures agnostic, so I’d like to go with 3D printing for anything beyond the base army boxes I got (30 minis each).  I kept looking for 3D figures in my files for leader types, but just went with the metal minis available for sale online.

I have a queen/wizard/musician set coming in for the humans, and a king/wizard/musician set coming in for the orcs.

Funny thing is that while miniatures exist for the musicians and standard bearers, they have no significant qualities or skills in the game itself.

So my human kingdom will be led by a queen (unamed for now) who will lead her army into battle, while King Bob the Orc will lead the orc forces.

Stand by!

“Miniatures Agnositc”

This has started to be one of my favorite phrases in a description of any tabletop miniatures game.

As I start to play games like Frostgrave and Rangers of Shadow Deep, I find myself looking at my old D&D/RPG miniatures to fill in for some of the character models I need for the games.

An unused rogue mini will be a thief in my Frostgrave warband.

One of my paladin minis will be the champion in another warband.

And I’m sure I’ll find a purpose for many others of these miniatures.

Meanwhile, instead of scrambling to find enough creatures for a given scenario in some of these games, I came up with this simple solution.

I’m printing a dozen of these guys to proxy *any* creature that my warbands come across.  Some of the scenarios call for 5 of a certain type when all I have is 2, so the generic green SFX guys will fill in for the missing creatures.

Stand by!

Prelude: The Duck Knight of the Misty Vale

Splats Gleamhelm stood before the gaping mouth of the cave

The cave where the troll had been spotted the previous night by the anxious onlookers who now stood a good distance behind him.

Go on then, Splats, he thought to himself, what’s the worst that could happen, besides getting killed by a troll?

Upon entering the cave, Splats found it unusually well lit, for a cave that is.  He didn’t need to light a torch or an oil lamp, it was lit as well as the morning was, just outside.

“Boo,” said a voice ahead of him.  It was the troll.

Wasting no time, Splats took a defensive position as the troll strode toward him and proceeded to bite the young Mallard-kin.

“Ack!” Splats exclaimed excitedly, then realized that his armor had taken the brunt of the bite.  The troll then gurgled and spit up a tooth and some foul liquid that barely missed Splats, but did piss him off a bit.

Splats then took a couple of swings with his broadsword at the monster, connecting both times and visibly causing the creature some harm.

Another couple of sword strikes by Splats, and the monster spit up again, this time the stench of the troll vomit causing Splats to waver a bit.  The troll picked up Splats and hurled him across the cave, his armor once again saving him from serious harm.

Now Splat was really mad.  He picked himself up from the ground where he landed, charged the visibly weakened creature while yelling a battle cry, swung for a killing blow…

… and missed, his sword clattering to the floor between himself and his opponent.

Shit, good thing no one saw that, he thought to himself.

Before he could pick up the sword, the monster clawed at him, troll nails scraping against his armor, which protected him once more.

Splats recovered his sword, slashed at the creature once, then twice, and the troll finally fell.

Breathing heavily, Splats proceeded to check the troll for any treasure that it had, but found nothing but a rusty nail, which did actually poke and hurt him and later required a tetanus shot from the local healer.

***

And thus begins the epic tale with the Dragonbane RPG system.

Don’t touch that dial!

Systems Recap

Remember when I said I was going to shelve Savage Worlds and focus on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator?

Well, 1 out of 3 was accomplished.

And while I still do plan on starting Dragonbane and Dungeons and Dragons, I’m re-adding Savage Worlds Adventure Edition to the mix, using Pulp Fantastic as the setting.

Along with The One Ring.

In the last month or so I’ve been delving into reaction videos for The Lord of the Rings, and *tried* to continue watching Rings of Power.  The latter never got done, and after reviewing the game system, I’m going to play The One Ring with Strider Mode, the solo system for TOR.

Don’t touch that dial!

Pulling Back

I think I have too many proverbial irons in the fire.

So I’m reluctantly shelving Savage Worlds and Marvel Multiverse RPG for the time being.

Focus will be on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator.

I didn’t get too deep into Savage Worlds and Marvel, having learned most of the mechanics and character creation through YouTube videos.

Don’t touch that Dial!

For My Next Trick…

To ‘celebrate’ the release of the new Dungeons & Dragons Player’s Handbook, I’m going to reroll my Solo RPG Barbarian, Raised By Minotaurs, using the new character creation rules.

And then I may actually continue his very short stint in soloing.  I think he got as far as the forest where a scouting party disappeared.

Don’t touch that dial!

There’s been an awakening…

… have you felt it?

Between watching YouTube videos on Solo RPGs and reviews on the systems that I own, I feel more ready than ever to finally get things started with…

How I let this one sit on my shelf for this long without taking a good look at it is a crime.

It really feels like everything I want to get out of a Fantasy Solo RPG experience, and it’s all coming out of one box.

No Mythic GM Emulator needed, though i may use that later, either for this of if I decide to go back to D&D 5E.

I made a DUCK KNIGHT for crying out loud!  I’ll probably try him out in combat when I get home from work.

Stand by!

Legendary Kingdoms: The Beginning

Today in the mail I got a pair of gamebooks that I’ve been looking forward to receiving.

From the website:

An epic, choose-your-own-adventure-style gamebook set in a sandbox fantasy world.

Prepare for an adventure in this huge open-world gamebook series. Legendary Kingdoms is a roleplaying campaign, where you lead a party of adventurers in a world that adapts to your actions. Venture into ancient ruins, pick a side and lead an army into battle, sail the high seas on your own warship, defeat tyrants or bring them to power. Along the way your party will increase in skill, wealth, and renown, allowing them to take on more challenging adventures. Reach the heights of power and you may uncover a dreadful threat to the world itself and go on a mission that spans all six gamebooks in the series.

Book 1: The Valley of Bones takes place in a desert wilderness where tyrant kings oppress the teeming masses in a land strewn with ancient artifacts and ruins. But their grip on power is fragile… and the citizenry is ripe for revolution. It is a land of blood and sand, where civilization is rare and terrible beasts roam freely.

You pick a party of 4 adventurers from 6 pregenerated characters.

Coincidentally, I picked the first 4 in this picture.

From left to right: Sar Jessica Dayne, Akihiro of Chalice, Tasha, Lord Ti’Quon

A paladin, a samurai, a pirate, and a sorcerer.  It’s like they knew my favorites to play.

I didn’t choose the druid (Amelia Pass-Dayne, Jessica’s half-sister) or the rogue (Brash).

Now to go over the rules and start adventuring.

Stand by!