Star Trek: Excalibur, S01E02

Ship’s Log, August 3rd, 2154.

The Excalibur has returned us back to our original position prior to our little trip through the spatial rift.  We have resumed course to explore the unknown space before us, and have run smack dab into an Andorian blockade.

The Andorians have not acknowledged our hails and appear to have their weapons trained on the Excalibur.

Hey, this is what was rolled up a couple of days ago.  Though I added the details of them being Andorians and they aren’t answering hails and they appear to be ready to fire weapons on an Earth ship.

Don’t touch that dial!

SWADE Characters

Concepts:

Captain George, or just George, a character for the inevitable non-Star Trek sci-fi campaign that I’ll end up running.

Or some guy that the Pulp Heroes stumble upon.  Man of Tomorrow, or just some crackpot?

The Baron, who will more than likely be the big bad who The Tiger Beetle and Jazz Bungo test their mettle against in the coming days.

Don’t touch that dial!

The Plot

I’m relying too heavily on the random tables in my Captain’s Log campaign.

I need to set up some plot points or even a story arc that I want my character to follow.

And I’ll need to do something similar for any of the other solo RPGs that I start playing, too.

For now, I’ll have Excalibur return though the spatial rift and have them encounter a…

Now that would be telling.

Meanwhile, I’m coming up with ideas for Savage Worlds Pulp, including the big bad that The Tiger Beetle and Jazz Bungo will be fighting throughout the campaign.

Don’t touch that dial!