I’m thinking too big.
I’m thinking that Solo RPGs should be this big grand adventure similar to what happens when a group gets together.
It shouldn’t be that at all.
It *can* be, but I may have to work my way up to that.
I have ideas all the time of what should happen next, but I don’t have to set up the whole game on my tabletop in order to run with it.
It’s about the journey and what happens next, no matter how big or small or whether or not dice are rolled.
It’s story telling. I’m trying to tell a story. And I should not let the tools hamper me, they should help or enhance the experience.
—
So, as I had noted back in November, the Excalibur had run into an Andorian blockade, with hails being ignored and weapons being trained on the ship.
Commander Saguisag orders the shields raised hull polarized and to continue hailing the Andorians.
“Charge cannons?”
“No, let’s keep a defensive posture for now.”
The gambit worked, the Andorians do not fire on the Excalibur.
“We’re being hailed by the lead ship.”
“On screen.”
—
See? Was that so hard? I can do this, I just need to adapt my playstyle to something simpler.
DON’T TOUCH THAT MF DIAL!