Play

If there’s one thing I’ve picked up from watching more Solo RPG videos, especially from The Grouch Couch, it’s that I should be playing more, not trying to write a novel.

There should be more dice rolling and less treating the play session as a creative writing exercise.

And that goes for any other tabletop games I’m trying to play, like Five Leagues and Five Parsecs.

I’ve found myself lost in simple things like trying to hard to come up with background details for a character I may or may not ever play, or trying to come up with names for regions/cities for my Five Leagues map.

And that’s probably one of the things that subconsciously prevents me from delving more into any of the Solo RPGs that i’ve already set up, all three of them.

I have one campaign underway (Star Trek Adventures/Captain’s Log), and two ready to start (Dragonbane, D&D 5E) but  now I believe that the issue I was having was trying to describe events THAT HAVE NOT HAPPENED YET.

You can’t write a good story without an outline, so how can I describe how my adventure is going without playing out the situation?

For Star Trek: Excalibur, we’re about to continue our mission of exploration.

Irony: the last bit of storytelling for Star Trek: Excalibur was *totally* a creative writing exercise, no dice were rolled, just trying to advance the plot.

For Dragonbane, my character is about to delve into the unknown catacombs.

For D&D, my two-man party is about to enter the forest in search of a lost scouting party from a local town.

Other games will have some sort of after action report as they are played.

Don’t touch that dial!

Star Trek: Excalibur, S01E03

Ship’s Log, August 3rd, 2154.

The Excalibur has returned us back to our original position prior to our little trip through the spatial rift.  We have resumed course to explore the unknown space before us, and have run smack dab into an Andorian patrol.

The Andorians have not acknowledged our hails and appear to have their weapons trained on the Excalibur.

Commander Saguisag orders the hull polarized and to continue hailing the Andorians.

“Charge cannons?”

“No, let’s keep a defensive posture for now.”

The gambit worked, the Andorians do not fire on the Excalibur.  The Andorian ships power down their weapons.

“We’re being hailed by the lead ship.”

“On screen.”

A male Andorian appears.

“I am Captain Shabaav of the Andorian Empire.”

“Commander Saguisag, Starfleet.  What’s your business here, Captain?”

The Andorian captain furrows his brow.

“You should have received a transmission from your superiors, Commander.”

At that very moment, the communications officer reports a message from Earth, recalling Lt. Commander Riordan back to Earth while the Andorians transfer a member of their race to join the Excalibur crew as an observer and first officer.  This crew change is meant to strengthen relations between Earth and the Andorian Empire.

The message is checked and double checked for authenticity, while the Columbia NX-02 arrives to bring Riordan back to Earth.

As Riordan was a popular shipmate aboard Excalibur, some of the crew are not happy with him leaving, nor the idea of an Andorian taking his place.

A goodbye party/welcome ceremony is held aboard Columbia, where Excalibur‘s new XO, Threvak, is introduced.  He seems less aggressive than the typical Andorians we’ve encountered in Star Trek.

The Andorian and Earth ship crews say their goodbyes, the Andorians go back to their patrol route, Columbia heads back to Earth, and Excalibur continues on her mission of exploration.

“Ready to resume our mission?”

Looking around the bridge, Commander Saguisag gets nods from his crew.

“Let’s Go!”

And the ship goes into warp.

[end credits]

Far too long between these sessions, and this wasn’t even a proper session, just an exercise inmoving the plot along.

I wanted to go back to having an Andorian aboard that I had originally rolled up for this crew, oh so many months ago.

I hoping to find the time to expand this campaign, either through actual play or through just simple writing, even if it looks like an outline more than an actual story.

And yes, “Let’s Go!” is Commander Saguisag’s “Engage!” or “Hit it!” or “I would like the ship to go.  Now.”