Revision to the Revised Revision

So I fire up an episode of Enterprise, and was immediately reminded that yes, Phlox is another alien aboard the ship, so I reinstated Botta, the Denobulan Engineer.

I thought about restoring the Andorian XO, but that still didn’t make sense to me, though it could have played into where we are in the current adventure, as the Andorian fleet is hailing the Excalibur.

Nah, too tropey for what came to mind for that possible interaction.  Maybe a tweak on that in a later installment.

Don’t touch that dial!

Revised Revision

As I was reviewing the bridge crew of the Excalibur, I realized that I may have made a mistake by including non-humans, specifically an Andorian first officer and Aenar security chief.  So I swapped out all the non-humans.

Again, I may not be as well versed in Enterprise lore, so maybe there eventually are non-humans (besides Vulcans) serving aboard Earth ships by this time (2154).

I also figured that a majority of the crew should be from Earth or Luna, and not colony worlds.

Stay tuned!

Wait a minute….

I’m thinking too big.

I’m thinking that Solo RPGs should be this big grand adventure similar to what happens when a group gets together.

It shouldn’t be that at all.

It *can* be, but I may have to work my way up to that.

I have ideas all the time of what should happen next, but I don’t have to set up the whole game on my tabletop in order to run with it.

It’s about the journey and what happens next, no matter how big or small or whether or not dice are rolled.

It’s story telling.  I’m trying to tell a story.  And I should not let the tools hamper me, they should help or enhance the experience.

So, as I had noted back in November, the Excalibur had run into an Andorian blockade, with hails being ignored and weapons being trained on the ship.

Commander Saguisag orders the shields raised hull polarized and to continue hailing the Andorians.

“Charge cannons?”

“No, let’s keep a defensive posture for now.”

The gambit worked, the Andorians do not fire on the Excalibur.

“We’re being hailed by the lead ship.”

“On screen.”

See?  Was that so hard?  I can do this, I just need to adapt my playstyle to something simpler.

DON’T TOUCH THAT MF DIAL!

Meanwhile, in the Solo RPG world…

I’ve decided to put Star Trek: Excalibur on hiatus, for the simple reason that I’m not as well versed as I think I need to be in Enterprise-era lore to create a compelling story that I’d be interested in playing.

Instead, I’ll take a look at the other ship/captain combos that I’ve made and see if any of those pique my interest.

Don’t touch that dial!

Upcoming and Incoming

I seriously think I have too many options for gaming, resulting in executive indecision.

I’m reading up on that and may ask my doctor about it during my next annual visit.

In the meantime, I hope to finally get around to playing something more consistently in the next few weeks.

I’ve neglected all of the solo RPGs as I’ve been hopping around reading up different systems, when I should just focus on continuing the adventures of the Excalibur.

– – –

Meanwhile, I’ve been preparing for a couple of games that should be arriving in the next month or so, both from Firelock Games.

Oak and Iron is a tabletop naval game in the age of sail.  They have a second edition coming out soon, so I decided to pick this one up since I finally watched Master and Commander: The Far Side of the World.  Ships are in 1:600 scale, and I found a few on MyMiniFactory that I’d like to have included in my games, including the HMS Surprise from the aforementioned M&C movie, and the USS Enterprise , from the late 18th century.

The core set comes with 6 smaller ships, but I did pick up a couple of expansions which contain much larger ships, including 1st/2nd/3rd rate Ships of the Line.

There was a Kickstarter for this last summer, which I backed.

This is basically a smaller scale skirmish version of Blood and Plunder from Firelock, based in the Jamaican city of Port Royal after the earthquake in 1692.

The miniature count for squads average about 6 models, and while I already have models for English, Spanish, Native Americans, and pirates, the core set contains15 models that will represent the French, and I included an add-on of the new Native American set with multi-pose plastic models that I will build as a Maroon (escaped African slaves) faction.

– – –

And of course, I have my sports games to play, but that’s another story.

Stand by!

Star Trek: Excalibur, S01E02

Ship’s Log, August 3rd, 2154.

The Excalibur has returned us back to our original position prior to our little trip through the spatial rift.  We have resumed course to explore the unknown space before us, and have run smack dab into an Andorian blockade.

The Andorians have not acknowledged our hails and appear to have their weapons trained on the Excalibur.

Hey, this is what was rolled up a couple of days ago.  Though I added the details of them being Andorians and they aren’t answering hails and they appear to be ready to fire weapons on an Earth ship.

Don’t touch that dial!

SWADE Characters

Concepts:

Captain George, or just George, a character for the inevitable non-Star Trek sci-fi campaign that I’ll end up running.

Or some guy that the Pulp Heroes stumble upon.  Man of Tomorrow, or just some crackpot?

The Baron, who will more than likely be the big bad who The Tiger Beetle and Jazz Bungo test their mettle against in the coming days.

Don’t touch that dial!

The Plot

I’m relying too heavily on the random tables in my Captain’s Log campaign.

I need to set up some plot points or even a story arc that I want my character to follow.

And I’ll need to do something similar for any of the other solo RPGs that I start playing, too.

For now, I’ll have Excalibur return though the spatial rift and have them encounter a…

Now that would be telling.

Meanwhile, I’m coming up with ideas for Savage Worlds Pulp, including the big bad that The Tiger Beetle and Jazz Bungo will be fighting throughout the campaign.

Don’t touch that dial!