The Hand of God

Another scenario/test, this time playing with pilot cards/tokens and Talents/Flaws.  I also added terrain (asteroids and a planetoid).

Vipers triumphant

And for the third game in a row, the Cylons simply got bad draws from the damage countersBoth Colonials sustained minor damage while they shredded the toasters…

“Grab your gun…”

I tried the first scenario listed in the scenario book, which is based on the Battle of Ragnar Anchorage during the original 2003 miniseries.

Of course, you only get to play with 4 ships.

I set up the ships on opposite ends (more or less) of a 36″ x 28″ play area.

While the Cylons attempted to close the distance to the Vipers, the Colonials turned toward each other, rotated to face the Toasters, and fired at Raider E after they crossed past each other.  Result: scratch one Toaster.

The other Raider (F) managed to close the range and fire, damaging a Viper (D).

The Vipers continued to drift apart…

As Cylon F tried to get into close range for another shot at Viper C…

… the Vipers managed to get into more favorable positions.

Two turns later, it was over.  Viper ‘D’ got in the last kill shot.

The game lasted about 7 turns out of a limit of 15.  I’m sure the outcome would be different if I played an actual opponent, instead of playing both sides.

If anything, running this scenario cleared up a lot of the movement rules for me, especially the Kinetic Energy/Acceleration rules.

Set Condition One

So Say We All!

Earlier this week I received a copy of the Battlestar Galactica Starship Battles game.

I’ve been a fan of the original series since it’s premiere.

The reimaged series took a while for me to warm up to, because the storyline seemed so bleak from the start, but once I started watching regularly, I really got into it.

I’m one of the few people who I know who liked the finale.

Anyways, about the game.

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