Observations

A couple of decades ago I dived back into Warhammer 40K, choosing to go that route because I still had some old armies from the 80s and saying that I felt better playing in a sci-fi world instead of the real world when it came to table top wargaming.

I tried to get into Flames of War, a 15mm World War II miniatures game, but that never got past the painting stage.

Eventually I grew tired of Games Workshop’s business model of new rules every 2-3 years with enough changes that you had to pick up some new toys to replace the now invalid ones.  So I sold off almost my entire GW Warhammer 40K collection, saving a few units for possible Kill Team play.

And now even Kill Team has lost my interest, with Blood Bowl very close to the same level of general disinterest.

Some months back I decided to pick up one of the new starter sets for Bolt Action, a 28mm scale World War II game.  For some reason the idea of US soldiers fighting Nazis appealed to me in a big way.

I put together the 2 dozen miniatures and painted them up, but of course my sense of… duty?  (Patriotism?  Attraction to the Pacific Theater?) led me to picking up a set of both Imperial Japanese and US Marines for Bolt Action.  And they sat around untouched for about 3 months.

Two weeks ago I felt a surge of interest in World War II again, so I opened up the Marines and began assembling them.  At the same time I caught a few videos on how to play Bolt Action, along with videos on it’s sister game, Blood Red Skies, which is a World War II air combat game.

Once again I picked up starter set, based on the Battle of Midway, so it contained a squadron of Japanese A6M Zeros, along with a squadron of my beloved F4F Wildcat, the first plane model I ever built, when I was maybe 10.

These games from Warlord are very easy to pick up, with fantastic miniatures to build and paint.  So I’ve been jumping between assembling 28mm soldiers and painting 1:200 scale fighter planes.

And this past weekend I finally set up and played 4 of the scenarios in the Bolt Action Starter Set.  The Americans won the first and fourth scenarios, the Germans won the second and third.

My interest in this game has increased so much that I’m planning to start a British Army, which would technically be my largest compared to the smaller US, German, and Japanese forces that I’ve already collected.

Soon the Germans will be dealing with the British Airborne and the SAS.

I know, it’s kind of shocking that I didn’t start with SAS in the first place, but they weren’t in the starter set.

And I suppose I can send in a small British commando force to steal some valuable intel from the Japanese?

I’ll have to look that last one up.

Oh, and I also picked up 3 additional squadrons for Blood Red Skies, Messerschmitt BF109Es, Supermarine Spitfire MkIIs, and F4U Corsairs, along with an Ace set for Pappy Boyington.  Battle of Britain and Black Sheep Squadron on deck for tabletop play.

Stand By!

Star Trek: ODT

About 4+ years ago I had an idea for a Star Trek RPG campaign with an espionage twist.

With STA Captain’s Log I think I can run this one as a solo campaign, which a few changes.

It’s still called Outpost Delta Tioga, in reference to my old house located in San Francisco.

It’s still based out of Science Station D-5 on the Romulan Border.

It’s still an unofficial Starfleet listening post, officially listed as a science station.

Originally I was going to run this during the Lower Decks-era  With the California-class U.S.S. Colma.  I may switch to late the TOS-era with a modified Archer-class scout ship, since I already created a Captain’s Log crew for a ‘spy themed’ campaign.

AND a 3D printed ship as well.

We’ll see if I can flesh this one out a bit more over time.

Don’t touch that dial!

Combat in Dragonbane

If there’s one thing I’ve learned while getting ready to play the solo campaign in Dragonbane it’s that combat is fast and deadly.

I just had Splats run another encounter with a pair of orcs, and I learned how to ‘push a roll’ in order to avoid him getting killed by one orc who was armed with a spear.

He eventually managed to kill the two orcs, with 4 of his 15 hit points left.

MEDIC!

Prelude: The Duck Knight of the Misty Vale

Splats Gleamhelm stood before the gaping mouth of the cave

The cave where the troll had been spotted the previous night by the anxious onlookers who now stood a good distance behind him.

Go on then, Splats, he thought to himself, what’s the worst that could happen, besides getting killed by a troll?

Upon entering the cave, Splats found it unusually well lit, for a cave that is.  He didn’t need to light a torch or an oil lamp, it was lit as well as the morning was, just outside.

“Boo,” said a voice ahead of him.  It was the troll.

Wasting no time, Splats took a defensive position as the troll strode toward him and proceeded to bite the young Mallard-kin.

“Ack!” Splats exclaimed excitedly, then realized that his armor had taken the brunt of the bite.  The troll then gurgled and spit up a tooth and some foul liquid that barely missed Splats, but did piss him off a bit.

Splats then took a couple of swings with his broadsword at the monster, connecting both times and visibly causing the creature some harm.

Another couple of sword strikes by Splats, and the monster spit up again, this time the stench of the troll vomit causing Splats to waver a bit.  The troll picked up Splats and hurled him across the cave, his armor once again saving him from serious harm.

Now Splat was really mad.  He picked himself up from the ground where he landed, charged the visibly weakened creature while yelling a battle cry, swung for a killing blow…

… and missed, his sword clattering to the floor between himself and his opponent.

Shit, good thing no one saw that, he thought to himself.

Before he could pick up the sword, the monster clawed at him, troll nails scraping against his armor, which protected him once more.

Splats recovered his sword, slashed at the creature once, then twice, and the troll finally fell.

Breathing heavily, Splats proceeded to check the troll for any treasure that it had, but found nothing but a rusty nail, which did actually poke and hurt him and later required a tetanus shot from the local healer.

***

And thus begins the epic tale with the Dragonbane RPG system.

Don’t touch that dial!

Crossover

One reason I’m excited about this Space: 1999 RPG is that it’s produced by Modiphius Entertainment, the same company who produces the Star Trek Adventures RPG.

And they both use the 2D20 game engine.

Which means I’m gonna try to run both solo, with a Star Trek: Excalibur adventure as a pilot for whatever I end up doing for Space: 1999.

I also found a channel on YouTube of opening titles for RPGs, and they made one specifically for the Space: 1999 game.

Don’t touch that dial!

Space Cowboys

Friday night I came across an RPG website, selling mainstream and independent role playing games.

I found one called Orbital Blues, a space western that I remember from Kickstarter that for some reason I didn’t pledge back in the day.

I discovered that a solo play system was added so I took the plunge and ordered the game, which included digital copies in addition to the physical books.

I skimmed though about 50 pages and found it a pretty straight forward game system, one that could be used in a Firefly or Cowboy Bebop like setting.

Which is when I remembered that I already had a Cowboy Bebop Role Playing Game, which I did get from Kickstarter, delivered about a month before I moved from the house to the apartment.

I rummaged through some of the storage tubs that I had brought from the house last year, and found the main book and other accessories (dice, GM screen, woolong poker chips).

After flipping though the Cowboy Bebop book, I reckon I can eventually play/not play (heh) both, along side every other system that I have sitting around here, awaiting my attention.

Had I not stored it away and out of sight, I probably would have had another solo campaign all set to not play.

To be fair, I’m sure I still have the Serenity Role Playing Game somewhere in my offsite storage.

Beginnings

The first character that I created in the old FASA Star Trek RPG was Mackenzie Decker, son of Matt Decker, brother of Will Decker.  He was ex-Starfleet,  resigning his commission after the disappearance of Will Decker after the V’Ger incident.  He became an independent freighter captain, and was known by his leather jacket and whip, looking much like Jake Cutter from Tales of the Gold Monkey but without the hat, and Indiana Jones without the fedora.

In the new Star Trek Adventures Exploration Guide, there are two new character creation options, Outpost Scientist (ex: David Marcus) and…

Independent Archaeologist (ex: Vash)

I’m not sure I’ll recreate Mac Decker as this new character option, or just make a new Indy-type character.  One of the example Values listed is ‘These artifacts belong in a museum!’ and one of the new Talents listed is ‘Make Your Own Luck’.

Steam コミュニティ :: ガイド :: Indiana Jones and the Great Circle • Achievement Guide

Don’t touch that dial!