Ship’s Log, July 29, 2154.
While attempting to explore a spatial rift, the Excalibur was struck by a wayward piece of stellar matter from the nearby star, knocking us into the rift itself. We have sustained minor damage and many casualties, none fatal, but the crew will be operating at less than peak efficiency until our shipmates heal. Meanwhile, we have detected an uninhabited world nearby and upon further scanning there appears to be a graveyard for numerous shipwrecks scattered on the surface.
Star Trek: Excalibur: Season Preview
It’s starting to click. And not just this game system, but the way solo RPGs should work, sparking the imagination in driving the narrative of the story being created.
Listening to Star Trek music while playing really helps the mood, too.
This first episode is going to feel very much like a pilot episode, as the writer’s room (me) starts to find it’s legs.
I’m gonna go for 13 episodes for season one, with the option to pick up the back 9, as it used to be for TV shows in the days before streaming.
Now if you’ll excuse me, I need to play out Act 3 of this pilot episode.
Don’t Touch That Dial!
For those keeping track
I actually started my first foray into Captain’s Log Solo Role-Playing!

I have to admit it was a bit slow going, and I didn’t get much past the initial first act after the title sequence/first commercial break.
But yeah, the first episode of Star Trek: Excalibur is underway!

I believe one of the best things of Solo RPGs (so far) is that you can decide just how long a session goes, from a whole day dedicated to it (a couple of Saturdays were spent reading the rules and creating characters, basically a Session Zero), or a couple hours on a Sunday afternoon followed by a couple of lunch sessions while working from home (like I did this past week).
For now I may follow that schedule, playing during football on TV on Sundays, and maybe one or two lunch sessions at home.
Don’t Touch That Dial!
Trader Captain
Can’t stop creating characters…

This character/miniature was originally slated for use in Five Parsecs from Home (and may still be) but I decided to create a merchant vessel for Captain’s Log, in the same vein as Harry Mudd/Cyrano Jones/Thadiun Okona.
I’m also using the other two character/miniatures that I created for that crew. along with the ship, the Infineon Beetle.

We’ll get to this one eventually, as I always say.
Don’t touch that dial!
Kaiju!
So instead of staring a Captain’s Log campaign this weekend, I created yet ANOTHER crew.
At least it’s a TNG-era crew.
Introducing the crew of the Akira-class U.S.S. Kaiju, NCC-64954.

Pulling Back
I think I have too many proverbial irons in the fire.
So I’m reluctantly shelving Savage Worlds and Marvel Multiverse RPG for the time being.
Focus will be on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator.
I didn’t get too deep into Savage Worlds and Marvel, having learned most of the mechanics and character creation through YouTube videos.
Don’t touch that Dial!
2 Log Crews
I love planning stuff, and I’m bad at execution.
As in I can create stuff for Captain’s Log, I just can’t seem to get anything started.
Examples:
Crew of the U.S.S. Discovery NCC-1798

Crew of the U.S.S. Diomedes NCC-314

That’s *four* different starships and crews that I have ready to play, from Enterprise-era to late TOS-era.
I don’t touch the Movie-era because that’s when the bulk of our FASA Trek campaign took place.
And we had one TNG-era adventure aboard the Intrepid-class U.S.S. Challenger as our last hurrah in FASA Trek, sometime in the late 1990s.
Don’t touch that dial!
YouTube
I have to admit that I don’t know why it took me so long to use YouTube the way I have over the past few weeks.
In that time I’ve gotten a better (full) understanding of the basic game mechanics of at least 3 4 different RPG systems that I’ve owned for more than a few years, but never sat down to really learn any of them.
- Star Trek Adventures
- Dragonbane
- Savage Worlds Adventure Edition
- edit: Marvel Multiverse Role-Playing Game
And other video tutorials are enticing me to learn more about still others.
Heck, I may finally learn how to play GURPS.
Stand by!
Spy Trek?

I’ve always had an idea for an Espionage-themed Star Trek campaign, ever since the old FASA Starfleet Intelligence Manual was released.


