Prelude: The Duck Knight of the Misty Vale

Splats Gleamhelm stood before the gaping mouth of the cave

The cave where the troll had been spotted the previous night by the anxious onlookers who now stood a good distance behind him.

Go on then, Splats, he thought to himself, what’s the worst that could happen, besides getting killed by a troll?

Upon entering the cave, Splats found it unusually well lit, for a cave that is.  He didn’t need to light a torch or an oil lamp, it was lit as well as the morning was, just outside.

“Boo,” said a voice ahead of him.  It was the troll.

Wasting no time, Splats took a defensive position as the troll strode toward him and proceeded to bite the young Mallard-kin.

“Ack!” Splats exclaimed excitedly, then realized that his armor had taken the brunt of the bite.  The troll then gurgled and spit up a tooth and some foul liquid that barely missed Splats, but did piss him off a bit.

Splats then took a couple of swings with his broadsword at the monster, connecting both times and visibly causing the creature some harm.

Another couple of sword strikes by Splats, and the monster spit up again, this time the stench of the troll vomit causing Splats to waver a bit.  The troll picked up Splats and hurled him across the cave, his armor once again saving him from serious harm.

Now Splat was really mad.  He picked himself up from the ground where he landed, charged the visibly weakened creature while yelling a battle cry, swung for a killing blow…

… and missed, his sword clattering to the floor between himself and his opponent.

Shit, good thing no one saw that, he thought to himself.

Before he could pick up the sword, the monster clawed at him, troll nails scraping against his armor, which protected him once more.

Splats recovered his sword, slashed at the creature once, then twice, and the troll finally fell.

Breathing heavily, Splats proceeded to check the troll for any treasure that it had, but found nothing but a rusty nail, which did actually poke and hurt him and later required a tetanus shot from the local healer.

***

And thus begins the epic tale with the Dragonbane RPG system.

Don’t touch that dial!

Systems Recap

Remember when I said I was going to shelve Savage Worlds and focus on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator?

Well, 1 out of 3 was accomplished.

And while I still do plan on starting Dragonbane and Dungeons and Dragons, I’m re-adding Savage Worlds Adventure Edition to the mix, using Pulp Fantastic as the setting.

Along with The One Ring.

In the last month or so I’ve been delving into reaction videos for The Lord of the Rings, and *tried* to continue watching Rings of Power.  The latter never got done, and after reviewing the game system, I’m going to play The One Ring with Strider Mode, the solo system for TOR.

Don’t touch that dial!

Pulling Back

I think I have too many proverbial irons in the fire.

So I’m reluctantly shelving Savage Worlds and Marvel Multiverse RPG for the time being.

Focus will be on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator.

I didn’t get too deep into Savage Worlds and Marvel, having learned most of the mechanics and character creation through YouTube videos.

Don’t touch that Dial!

For My Next Trick…

To ‘celebrate’ the release of the new Dungeons & Dragons Player’s Handbook, I’m going to reroll my Solo RPG Barbarian, Raised By Minotaurs, using the new character creation rules.

And then I may actually continue his very short stint in soloing.  I think he got as far as the forest where a scouting party disappeared.

Don’t touch that dial!

There’s been an awakening…

… have you felt it?

Between watching YouTube videos on Solo RPGs and reviews on the systems that I own, I feel more ready than ever to finally get things started with…

How I let this one sit on my shelf for this long without taking a good look at it is a crime.

It really feels like everything I want to get out of a Fantasy Solo RPG experience, and it’s all coming out of one box.

No Mythic GM Emulator needed, though i may use that later, either for this of if I decide to go back to D&D 5E.

I made a DUCK KNIGHT for crying out loud!  I’ll probably try him out in combat when I get home from work.

Stand by!

Legendary Kingdoms: The Beginning

Today in the mail I got a pair of gamebooks that I’ve been looking forward to receiving.

From the website:

An epic, choose-your-own-adventure-style gamebook set in a sandbox fantasy world.

Prepare for an adventure in this huge open-world gamebook series. Legendary Kingdoms is a roleplaying campaign, where you lead a party of adventurers in a world that adapts to your actions. Venture into ancient ruins, pick a side and lead an army into battle, sail the high seas on your own warship, defeat tyrants or bring them to power. Along the way your party will increase in skill, wealth, and renown, allowing them to take on more challenging adventures. Reach the heights of power and you may uncover a dreadful threat to the world itself and go on a mission that spans all six gamebooks in the series.

Book 1: The Valley of Bones takes place in a desert wilderness where tyrant kings oppress the teeming masses in a land strewn with ancient artifacts and ruins. But their grip on power is fragile… and the citizenry is ripe for revolution. It is a land of blood and sand, where civilization is rare and terrible beasts roam freely.

You pick a party of 4 adventurers from 6 pregenerated characters.

Coincidentally, I picked the first 4 in this picture.

From left to right: Sar Jessica Dayne, Akihiro of Chalice, Tasha, Lord Ti’Quon

A paladin, a samurai, a pirate, and a sorcerer.  It’s like they knew my favorites to play.

I didn’t choose the druid (Amelia Pass-Dayne, Jessica’s half-sister) or the rogue (Brash).

Now to go over the rules and start adventuring.

Stand by!