Systems Recap

Remember when I said I was going to shelve Savage Worlds and focus on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator?

Well, 1 out of 3 was accomplished.

And while I still do plan on starting Dragonbane and Dungeons and Dragons, I’m re-adding Savage Worlds Adventure Edition to the mix, using Pulp Fantastic as the setting.

Along with The One Ring.

In the last month or so I’ve been delving into reaction videos for The Lord of the Rings, and *tried* to continue watching Rings of Power.  The latter never got done, and after reviewing the game system, I’m going to play The One Ring with Strider Mode, the solo system for TOR.

Don’t touch that dial!

Pulling Back

I think I have too many proverbial irons in the fire.

So I’m reluctantly shelving Savage Worlds and Marvel Multiverse RPG for the time being.

Focus will be on Dragonbane, Captain’s Log, and Dungeons & Dragons with the Mythic Game Master Emulator.

I didn’t get too deep into Savage Worlds and Marvel, having learned most of the mechanics and character creation through YouTube videos.

Don’t touch that Dial!

For My Next Trick…

To ‘celebrate’ the release of the new Dungeons & Dragons Player’s Handbook, I’m going to reroll my Solo RPG Barbarian, Raised By Minotaurs, using the new character creation rules.

And then I may actually continue his very short stint in soloing.  I think he got as far as the forest where a scouting party disappeared.

Don’t touch that dial!

There’s been an awakening…

… have you felt it?

Between watching YouTube videos on Solo RPGs and reviews on the systems that I own, I feel more ready than ever to finally get things started with…

How I let this one sit on my shelf for this long without taking a good look at it is a crime.

It really feels like everything I want to get out of a Fantasy Solo RPG experience, and it’s all coming out of one box.

No Mythic GM Emulator needed, though i may use that later, either for this of if I decide to go back to D&D 5E.

I made a DUCK KNIGHT for crying out loud!  I’ll probably try him out in combat when I get home from work.

Stand by!

Legendary Kingdoms: The Beginning

Today in the mail I got a pair of gamebooks that I’ve been looking forward to receiving.

From the website:

An epic, choose-your-own-adventure-style gamebook set in a sandbox fantasy world.

Prepare for an adventure in this huge open-world gamebook series. Legendary Kingdoms is a roleplaying campaign, where you lead a party of adventurers in a world that adapts to your actions. Venture into ancient ruins, pick a side and lead an army into battle, sail the high seas on your own warship, defeat tyrants or bring them to power. Along the way your party will increase in skill, wealth, and renown, allowing them to take on more challenging adventures. Reach the heights of power and you may uncover a dreadful threat to the world itself and go on a mission that spans all six gamebooks in the series.

Book 1: The Valley of Bones takes place in a desert wilderness where tyrant kings oppress the teeming masses in a land strewn with ancient artifacts and ruins. But their grip on power is fragile… and the citizenry is ripe for revolution. It is a land of blood and sand, where civilization is rare and terrible beasts roam freely.

You pick a party of 4 adventurers from 6 pregenerated characters.

Coincidentally, I picked the first 4 in this picture.

From left to right: Sar Jessica Dayne, Akihiro of Chalice, Tasha, Lord Ti’Quon

A paladin, a samurai, a pirate, and a sorcerer.  It’s like they knew my favorites to play.

I didn’t choose the druid (Amelia Pass-Dayne, Jessica’s half-sister) or the rogue (Brash).

Now to go over the rules and start adventuring.

Stand by!