Catching Up

Five Parsecs From Home: I really need to get back into this one, the crew has yet to make planetfall on a new world.  They had just escaped from a world that was undergoing a planetary invasion.

Stargrave: I’m probably not going to play this one anytime soon because it’s similarity to Five Parsecs From Home, and it’s more geared toward 2 players.

Marvel Crisis Protocol: Haven’t finished going over the rules, but at least I stopped printing/buying terrain.

Fire Team: newly released baby brother to the newest Kill Team release (huh?).  It’s like how Blitz Bowl was for Blood Bowl, an ‘entry level’ self contained game.

Kill Team: the latest flavor of the month, rules have been read, miniatures painted, terrain prepped.  Just need to find time to set up and play, which is not going to be soon because…

Battletech: Clan Invasion Kickstarter pledge is waiting to be picked up.  That oughta keep me distracted for the next few days/weeks.

Black Ops: Need to do some painting: Russian soldiers, insurgents, and my own Black Ops team that I’m basing off The Unit TV show.  Which means I gotta come up with some cool call signs for my 5-man team.

Gaslands Refueled: I have lots of slightly modified matchbox cars, plus templates and tokens, waiting to be played with.

Necromunda: all the above games have been keeping me busy with no time to delve back into this one, as much as I would love to do so.

And this list doesn’t even include the tabletop sports games that I’ve been neglecting.

Black Ops – SAS

I ordered a couple of sets of 28mm SAS fire teams for Osprey Games’ Black Ops tabletop game.


SAS with silenced weapons


SAS with bergens

They didn’t come with bases, so I went online to look for some, when I realized that I could just use my 3D printer.

I had some base files from last year, but decided to look online and found a file that had 12 – 25mm x 2mm bases, so I downloaded the file and printed the bases.


Here they are with the few British troops that I had from long ago.

 
So they’re a little shorter than the older minis.


Even with a couple more bases stacked under, they’re shorter.  Ah well.  Won’t matter that much on the battlefield I guess.


Here they are with some Taliban minis from long ago.

Current List

Things I’m actively playing (at least one game in the past month):

  • Five Parsecs From Home
  • Pacific Rim Extinction

Things on my list of ‘playing soon’:

  • Blood Bowl
  • Battletech
  • Gloomhaven
  • Marvel United
  • Rocket Age
  • various sports games

Things on my list of ‘not soon’:

  • Xia
  • Fortune and Glory
  • Necromunda
  • Ironsworn
  • various DVG games
  • Commands and Colors Ancients
  • Memoir ’44
  • The Fantasy Trip

Sitrep: Battletech

Over the last week I took an inventory of the Mech miniatures in my collection.

60-odd mechs in 15 lances.  All Inner Sphere, more or less.

Except for a single Mad Cat.

Which makes me think that when I choose Mechs for that Clan Invasion Kickstarter that I backed, I should choose mostly Clan Mechs.

I guess.

*shrug*

EN GARDE

Re-reading my stack of Nexus Magazines + internet access in bed = eBay purchase!

Never did get this game back in the day.  But re-reading some of the articles sparked my interest in it again.

Nexus published a pirate AND a samurai variant for this one.  I’ll be playing both.

ALL FOR ONE AND ONE FOR ALL!

*cue theme from BBC’s Musketeers series*

GIGA-ROBO BATTLE #1

CHOGOKING VS. DAI-RAIJIN-V

Basically, the faster mecha was able to beat the bigger one by running away and biding it’s time to build up enough ‘fighting spirit’ to land a huge blow on his opponent.  The two exchanged blows early and often, throwing or knocking each other into buildings, causing them to collapse and affecting play through the IMPACT cards.

In the end the bigger mecha lost by losing it’s remaining armor due to a fire it had created when attacking the smaller mecha.  Chogoking probably should have jumped into a flooded hex to put out the fire.

I think this lasted at least a half a dozen game turns, if not more.

I like how the game plays, there’s a bit of a learning curve, but a couple of read-throughs of the rules AND actually putting them in practice makes a difference.

I saw one video that was critical of the ‘interrupt’ phase of the combat turn, that you can keep interrupting the combat turn endlessly.  Sorry, but that’s just dumb, because you won’t have enough cards and the ability to pay the cost of said cards to do that ‘endlessly’.

This plays differently from Battletech, of course, but feels more like what you’d see in a giant robot anime series or video game.

Recommended, if you like giant robots.

GIGA-ROBO!

This should be delivered next week.

I totally missed this on Kickstarter, 4 years ago.

We tried to play it at Dice Tower West, but the rules were a bit confusing.  Actually, they were totally confusing.

But I read the rules online later, watched a few game play videos, and it makes a little more sense.

I guess I’ll find out next week.

Stand by!