Catching Up

Ha.  Never will.

Basically I come up with great ideas but fail to execute.  Just ask my gaming group(s) who are still waiting on me to start up a D&D campaign here or a sci-fi campaign there, or all of the various unplayed/unread RPG systems or solo boardgames that are sitting around in various boxes and shelves.

And don’t even mention the multitude of sports game projects/replays that I’ve had lined up for the last decade or so.

But I digress.

My latest idea was for the War Stories RPG from Firelock games.  It’s based on post-D-Day World War II, European Theatre, and I was thinking about playing a soldier from the 442nd Regimental Combat Team, the Japanese-American army unit based in Europe.  Through research I found that they mostly operated on the Italian/French border, so perhaps one soldier got separated from the main unit and ended up in the small group that I was planning to create.

I went back and forth with this idea, because the main archetypes for the game primarily come from British, US or Canadian nationalities but using the lifepath method for character creation has ‘Commonwealth (Anzac, African, Indian, etc)’ as an option, so maybe my Japanese-American could start from there.

I thought about how this character would interact with the rest of the squad, and whether his race would be an issue (of course it would) or would I just ignore that aspect, which wouldn’t feel right either.  Or I can create a small group all from the 442nd but once again I would end up addressing/not addressing their place in the game, and finally realized that I would just be doing it as a gimmick or novelty and it would take away too much from just playing the game.

In the end I’ve decided to shelve this concept and move on to trying to figure out how to play yet another soccer game that I haven’t tried to play yet.

Too Many Shinies

I’m an idiot.

But a lot of you already knew that.

The latest proof:

I ordered and received the X-Men Expansion book for the Marvel Multiverse Role Playing Game a few months ago, but like most expansions I’ve gotten lately, I may have taken a quick look at it, barely skimming it.

And it wasn’t until today that it dawned on me to look up Alpha Flight,

Lo and behold, the team that went after Wolverine in X-Men #120 is in there (along with Puck but no Marrina), along with full stats.

UNCANNY X-MEN (1963) #121 page by Chris Claremont and John Byrne

Talisman and Nemesis are also listed in the character section, alongside The Master of the World.

I just find it odd that Marrina is mentioned in the description of the various teams in AF’s history, but no character/stat sheet in this book.

At some point I’ll need to retrieve those Alpha Flight miniatures that I 3D printed that are currently in storage.

Don’t touch that dial!

YouTube

I have to admit that I don’t know why it took me so long to use YouTube the way I have over the past few weeks.

In that time I’ve gotten a better (full) understanding of the basic game mechanics of at least 3 4 different RPG systems that I’ve owned for more than a few years, but never sat down to really learn any of them.

  • Star Trek Adventures
  • Dragonbane
  • Savage Worlds Adventure Edition
  • edit: Marvel Multiverse Role-Playing Game

And other video tutorials are enticing me to learn more about still others.

Heck, I may finally learn how to play GURPS.

Stand by!

Star Trek: Excalibur

After watching some videos today on both Star Trek Adventures and the Captain’s Log Solo RPG, I rerolled my Enterprise-era captain to put him more in line with my ideal background (no randomness) and this is what my result was:

I decided to forgo my usual science background and put him through the Operations track at Starfleet Academy.

I rolled my first mission as well, and came up with a Deep Space assignment which resulted from being struck by an object that sends the ship off course.

Whoops.

“Ship’s Log, July 29, 2154.  While attempting to explore a spatial rift, the Excalibur was struck by a wayward piece of stellar matter from the nearby star, knocking us into the rift itself.  We have sustained minor damage and many casualties, none fatal, but the crew will be operating at less than peak efficiency until our shipmates heal.  Meanwhile, we have detected an uninhabited world nearby and upon further scanning there appears to be a graveyard for numerous shipwrecks scattered on the surface.”

This doesn’t bode well, does it?

Stand by!

Upcoming: August 20 – 26

Like I did with my Sports Gaming Blog, I hope this list will act as a prompt for my other gaming.

Paint miniatures for Cyberpunk Red Combat Zone
Paint miniatures for Star Trek Adventures
Setup Star Trek Adventures Captains Log RPG: TOS Era Captain
Setup new crew for Five Parsecs From Home

That should be plenty for the week,

Stand by!

STA: Captain’s Log Solo RPG

I can’t tell you how excited I am about this product.

Star Trek Adventures: Captain’s Log Solo Roleplaying Game

I miss playing the old FASA Trek system, especially with my gaming group.  Playing games on Saturday nights until well past midnight.  Star Trek RPG was a cornerstone of those game nights.

But the reality is that:

  • we don’t have that kind of free time anymore
  • solo play is the way I’ve been playing a lot of games

I was planning to start a new campaign in Five Parsecs From Home, but I think this is going to take up some of my table top time at home.

Since this game covers any and all eras of Star Trek, I’m going to pull a multiverse trick and recreate my FASA Trek ‘ego’ character, Commodore Christopher Saguisag, into all (not you, Discovery/Picard) of those eras.

First up will be Enterprise-era, since I’m in the middle of putting together a uniform jacket from that series.

Stand by!