I’ve had this game sitting on my hard drive since last September, and this week I finally started reading the rules.
It’s pretty much what I’ve been looking for in a solo skirmish-type game.
Today I created my first crew.
After Action Reports from The Front
I’ve had this game sitting on my hard drive since last September, and this week I finally started reading the rules.
It’s pretty much what I’ve been looking for in a solo skirmish-type game.
Today I created my first crew.
I have no intention or desire to play Star Wars X-Wing 2.0 because of the ‘conversion’ cost involved if I were to convert all the 1.0 ships that I own.
That said, I picked up the Fireball.
Star Wars Resistance may not be my favorite animated series, but it’s grown on me, as has this ship.
Don’t know if I’ll ever get a chance to play with it in a game, though. It’ll be a nice display piece in any case.
Light the spark.
The biggest issue I have with games like Imperial Assault is the setup and take down time.
Though I think I simplified the issue with IA by separating the different tile sets. I may end up placing no more than 2 expansion tile sets in a single box.
Of course, I’m only currently playing through the solo player app on my iPad, so for now it’s only been requiring map tiles from the core set.
But I messed up something in my campaign yesterday, and decided to abandon the campaign and will start over at a later time.
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Conversely, setup and take down of Terraforming Mars is a snap, especially for solo play.
It was the first time I got to try this game solo, and I followed a set up video online, but I didn’t need to. I’d played once before, and solo setup is similar to regular setup.
It’s the game play that’s rough. I didn’t come close to terraforming in the allotted time. Though I did manage to smash an ice asteroid and the moon Phobos into the planet’s surface.
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Since I finally got the expansions for Marvel Champions that I was waiting for, I’ll probably go back to that game fairly soon.
Stand by!
Sample battle to see if I understand the rules.
I started with the core box ships on each side. Continue reading
Haven’t played a game yet. Sometimes I think I do this just as an excuse to collect something new, like the capital ships from Star Wars.
I’ve ordered a couple of command ships, one for each side, which should bring up the point values to about 250-ish per side.
I have a name for the Rebel flagship, and maybe one for the Imperial flagship.
Stand by!
Another scenario/test, this time playing with pilot cards/tokens and Talents/Flaws. I also added terrain (asteroids and a planetoid).
Vipers triumphant
And for the third game in a row, the Cylons simply got bad draws from the damage countersBoth Colonials sustained minor damage while they shredded the toasters…