GIGA-ROBO BATTLE #1

CHOGOKING VS. DAI-RAIJIN-V

Basically, the faster mecha was able to beat the bigger one by running away and biding it’s time to build up enough ‘fighting spirit’ to land a huge blow on his opponent.  The two exchanged blows early and often, throwing or knocking each other into buildings, causing them to collapse and affecting play through the IMPACT cards.

In the end the bigger mecha lost by losing it’s remaining armor due to a fire it had created when attacking the smaller mecha.  Chogoking probably should have jumped into a flooded hex to put out the fire.

I think this lasted at least a half a dozen game turns, if not more.

I like how the game plays, there’s a bit of a learning curve, but a couple of read-throughs of the rules AND actually putting them in practice makes a difference.

I saw one video that was critical of the ‘interrupt’ phase of the combat turn, that you can keep interrupting the combat turn endlessly.  Sorry, but that’s just dumb, because you won’t have enough cards and the ability to pay the cost of said cards to do that ‘endlessly’.

This plays differently from Battletech, of course, but feels more like what you’d see in a giant robot anime series or video game.

Recommended, if you like giant robots.

GIGA-ROBO!

This should be delivered next week.

I totally missed this on Kickstarter, 4 years ago.

We tried to play it at Dice Tower West, but the rules were a bit confusing.  Actually, they were totally confusing.

But I read the rules online later, watched a few game play videos, and it makes a little more sense.

I guess I’ll find out next week.

Stand by!

Fireball

I have no intention or desire to play Star Wars X-Wing 2.0 because of the ‘conversion’ cost involved if I were to convert all the 1.0 ships that I own.

That said, I picked up the Fireball.

Star Wars Resistance may not be my favorite animated series, but it’s grown on me, as has this ship.

Don’t know if I’ll ever get a chance to play with it in a game, though.  It’ll be a nice display piece in any case.

Light the spark.

Setup and take down

The biggest issue I have with games like Imperial Assault is the setup and take down time.

Though I think I simplified the issue with IA by separating the different tile sets.  I may end up placing no more than 2 expansion tile sets in a single box.

Of course,  I’m only currently playing through the solo player app on my iPad, so for now it’s only been requiring map tiles from the core set.

But I messed up something in my campaign yesterday, and decided to abandon the campaign and will start over at a later time.

Conversely, setup and take down of Terraforming Mars is a snap, especially for solo play.

It was the first time I got to try this game solo, and I followed a set up video online, but I didn’t need to.  I’d played once before, and solo setup is similar to regular setup.

It’s the game play that’s rough.  I didn’t come close to terraforming in the allotted time.  Though I did manage to smash an ice asteroid and the moon Phobos into the planet’s surface.

Since I finally got the expansions for Marvel Champions that I was waiting for, I’ll probably go back to that game fairly soon.

Stand by!