RPGaDay 2019
Heh.
Seriously, though, our group tended to not get lost during our adventures, in any game system we played.
I attribute that more to our GMing than whatever we did for mapping.
aka Blog v4.0
RPGaDay 2019
In the last three (including current) D&D 5E campaigns that I’ve played, I’ve played a character with a noble background.
Thing is I’ve never really played it up, always focusing on the combat and other physical attributes of the character.
For this current campaign I decided to take “Noble: Knight” for my character’s background, instead of “Position of Privilege”. So now I have three retainers who follow me around and do stuff for me.
I even picked up some miniatures to represent them.
I named them Kelex, Boothby, and Harcourt.
I’ll let you figure out who’s who. I’m not sure what to do with the serving girl.
RPGaDay 2019
The one game I liked playing the most was FASA’s Star Trek: The Role Playing Game, prior to the release of Star Trek: The Next Generation.
The one main reason was that we were making our own contributions to the Star Trek mythos, meaningful to us and us alone.
The one character I played that I liked the most was Mackenzie Decker, captain of the Photon Duck.
The one adventure that I loved running was Gornbusters, an original adventure that I wrote myself.
The one adventure that I enjoyed playing was A Doomsday Like Any Other, a sequel to one of my all-time favorite Original Series episodes.
RPGaDay 2019
I’ve had quite a few dreams about RPGs, both in and out of character.
There was one dream about a gaming session when one of the players went berserk and started killing everyone around the table with a sword from the game we were playing.
There was another about commanding a starship as it was attacked and destroyed by Klingons.
The most disturbing was a nuclear war dream after a night of playing the Supremacy board game instead of role-playing games. That one shook me for a few days afterwards.
RPGaDay 2019
Including an NPC in a party usually means having that NPC act as a guide for the PCs, in case they stray too far from the adventure path.
Not that it works all the time. If ever.
Rarely did our parties stray far from a story line, and in most cases we the GMs managed to improvise our way back to the main story.
So the NPCs we created ended up being an extra target for the bad guys, or an additional attack for the players.
The best name I came up with for an NPC?
Nikki Paula Chambers. Ex-Starfleet security, IIRC, and based on Shelley Long from Cheers. But with combat proficiency.