Hullo?

Oh, hey, a blog entry.

The year’s been relatively the same as the previous year, just stuff happening.

Big thing that I’ve been doing is 3D printing another (updated) Transport Delta.

One thing that I’ve noticed is a shortage of Zero Sugar Pepsi.  Maybe I’m imagining it, but I can’t seem to find 20oz bottles of it anywhere.

Is it baseball season yet?

I seem to have lost my tabletop games mojo, even though I want to play stuff, I get stuck in indecisive mode, trying to decide what to play.

 

Star Trek: Outpost Delta Tioga

I got a bug up my butt to create a new Star Trek role playing campaign that takes place concurrently with Lower Decks.

Circa 2380, Outpost Delta Tioga is located on the Romulan Neutral Zone.  It is the former site of Science Station Delta-05, which was destroyed by the Borg in 2364.

ODT is now a Federation Listening Post, but is still listed as a science station in Federation records.

The station is home port for the California-class USS Colma NCC-94014.

Occasionally personnel from ODT are assigned to the Colma for intelligence gathering missions along the Romulan Border.

The Romulans have long suspected the true nature of the outpost, but have so far turned a blind eye regarding ODT.

Until now.

Session #19

Okay, we’re not actually playing a Cowboy Bebop RPG, we’re playing Traveller.

But this gaming session actually felt… right.

The first couple of times we played Traveller, it felt off.  I even told the group that the premade adventure felt more like I was railroading the party, more than I usually see in these types of adventures.

There was also a noticeable lack of conflict.  Specifically, no combat.

The adventure kept calling for skill rolls as they got their salvaged spaceship up and running out of an active volcano.

Once it was over, not a single initiative roll was made.  No to hit rolls, no damage rolls.

This would have made for an interesting pilot episode of some sci-fi series, I suppose.

I read through yesterday’s adventure well over a month ago, and then skimmed over it this past week.

That’s when I remembered one of the lessons I learned (and seemed to forget) when running a role-playing game: as GM/DM/referee/overseer/etc. your job is not to play the adventure vs. the player characters, your job is to help facilitate the shared story using the adventure.

So I pretty much used the adventure as set up while winging it, inserting plot elements were necessary.

And there was combat.  With wolves.  Or wolf-like predators.

After this session ended, I felt much better with the Traveller system, no longer feeling ‘off’.

Heck, if these characters ever find themselves chasing bounties…

Games Overload, Again

So Monday I acquired, through various means:

  • Necromunda Underhive
  • Leaving Earth
  • Top Secret New World Order
  • the 1987 MLB season for Payoff Pitch Baseball

Aside from sorting the 1987 season, opening the Necromunda box, and printing out character sheets for Top Secret NWO, I haven’t had a chance to start looking at the rules for the three new games.

And I want to learn them all immediately.

Ack.

Hyperlanes

This is a quick rundown of our first session with this new system.

There are 5 of us plus a GM.  We all created characters, and not one of us created a human/humanoid player character.

  • GM: Nels
  • Bruce: droid
  • Dave: droid
  • Ray: lizard
  • Glenn: turtle
  • Me: koala

We got through a ‘training’ session with our characters’ new employer, who hired us to do a thing.

We got a ship, which was a piece of crap, so we flew to where Bruce’s character’s ship was located, and that’s about where we stopped.  I think.

We may have ended on the planet where we have to do the thing.

So far, it’s much more straight forward than our experience with Mutants and Masterminds, which makes sense since Hyperlanes in basically Space D&D 5E.

Oh, and Grok (my koala character) is armed with a pistol and an axe.  The choppy kind, not a guitar.

Star Trek Adventures

I went through the character creation section of the latest Star Trek RPG system (PDF), and the result was my obligatory Vulcan science officer.

The system seems solid, I just don’t know if my group will ever get around to this game.

We all like Star Trek, but we all like super heroes, too, and couldn’t get our heads around Mutants and Masterminds.

Also, we’re starting up Hyperlanes, which is a cinematic space opera RPG using the D&D 5th Edition rules.

So, for the time being, Lt. Commander Seevok, science officer of the starship [to be determined], will sit in another file folder until needed.

Hyperlanes

One of the projects I backed on Kickstarter was for a role-playing system called Hyperlanes.

It’s described as cinematic sci-fi for Dungeons and Dragons 5th Edition.

I just downloaded the PDF for it, and so far I like what I see.

Aside from everything else in here, I’ve already seen quotes from Firefly, Guardians of the Galaxy, The Empire Strikes Back, and The Clone Wars.

I can’t wait to sit down and read this thing.  The first thing I’m gonna do is create a race of tech-savvy koalas.

And then I’ll create a character or two.

D6 Star Wars

Introducing Gaba Gabahey, Space Marshall!

Male Sullustan

Dexterity 3D
Blaster 4D

Knowledge 2D+2
Bureaucracy 3D+2
Law Enforcement 3D+2
Streetwise 3D+2

Mechanical 4D
Space Transports 5D
Starfighter Piloting 5D

Perception 3D

Strength 2D+1
Brawling 3D+1

Technical 3D

Special Abilities:
Enhanced Senses:  +2 bonus to Perception/Search under low light (vision) or hearing
Location sense: Never gets lost once he visits an area; +1D to Astrogation if previously visited system

Move: 10
Force Sensitive? No
Credits: 1,000

  • Equipment:
  • DL-18 blaster pistol (4D)
  • uniform
  • medpac
  • vacuum suit

Languages: Basic, Sullustese

Damn Bundles of Holding…

The latest: Rocket Age RPG

“It’s an alternate history pulpy retro-sci-fi space opera planetary romance. It’s throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It’s hunting thunder lizards in the upland jungles of Venus. It’s battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It’s exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It’s RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io” -Ken Spencer, Rocket Age Line Developer

Will I ever get to run or play this, along with many other RPGs sitting on my shelves and hard drives?

Only time will tell.

Spoiler: probably never. Alas.