So here I have a stack of blank character sheets for the D6 Star Wars Role-Playing Game (Revised, Expanded, UPdated edition), with no plans to run a campaign.
Hmph.
Maybe I’ll create a character, for old times’ sake.

aka Blog v4.0
Sometimes I feel overwhelmed by my chosen hobbies.



And that’s just what I touched this weekend.
I also spent a few days following the livestream from Star Wars Celebration Orlando, got a haircut, went to a baseball game, watched the first episode of the new season of Doctor Who, attended a screening of Raiders of the Lost Ark with a live orchestra, Easter Brunch with family, and still feel that I didn’t get everything done that I wanted to this weekend.
For example, I didn’t get to play a game of Warfighter or Phantom Leader. Or start watching a couple of shows on Netflix/Amazon Video. Or read comics. Or read in general.
Ah well.
I’m posting this trailer just because. You folks who haven’t started watching this really should start, the last season begins this fall.

I used a random planet name generator that I found online, and came up with a homeworld name of Terronda Prime.
My Militarum Tempestus regiment will be know as the 67th Terrondan Peregrines.
The miniatures pictured above are my paint test, with Dark Prussian Blue as the primary color. The secondary color has yet to be determined, though I’m looking at khaki at the lightest, and some shade of grey at the darkest. Weaponry and equipment will either be dark grey or black.
Skin tone will vary, as always, from flat flesh to tanned to dark.
Given time I’ll try to come up with appropriate background fluff and history for the planet Terronda Prime, and the 67th Peregrines.
A quick internet search and I have a logo.

Their motto will be the same as the British SAS: “Who Dares Wins”
So while I took a break from working on Batman Miniature Game stuff, another game caught my attention, again.
I have a love-hate relationship with Warhammer 40K. I love the setting, the miniatures, the game. I hate that a new rules set comes out way too often. In the last 15 years or so we’ve had 4 revisions to the rules in the form of a new hardcover rulebook.

When Kill Team came out last year, I thought it was a good intro for folks who were interested in 40K but didn’t want to invest in a large army. Skirmish games appear to be the way to go (see: Batman Miniatures Game), since you only need a handful of miniatures instead of a hoard of them.
Waaagh.
But I digress.
So here’s something that I picked up as a change of pace:

This is a solitaire game where you take the role of the Japanese carrier fleet during the Battle of Midway.
In all of my years playing wargames, I’ve never taken the Axis side. It’s one of the reasons I’ve yet to pick up U-Boat Leader.
In two player games about WWII, I’ve played both sides solitaire, but always favored the Allied Forces over the Axis Powers.
But I realize that military forces are simply tools to forward a government’s agenda, the individual soldier/sailor/pilot may have a differing viewpoint than that of the regime. By the same token, playing a table top wargame doesn’t mean you support that regime either, especially 75 years later.
If anything, this is seeing an historical event from a different point of view, simulating the tactics from the other side from where I’m used to playing.
I may end up ordering U-Boat Leader sooner than later.
I sold off the Joker crew that I originally picked up since I was getting another Joker crew with the Suicide Box.

They’re nice and all, but I do prefer a more traditional look.