Mighty Protectors a.k.a. V&V 3.0

Today our gaming group tried the Mighty Protectors Super-Hero Role-Playing Game.

We created characters (all except me) and ran through a combat session.

Four of the players chose to make random roles for everything, while one had a concept already in mind.  We ended up with an interesting group of heroes, all with different power sets, with only a couple of overlapping powers.

The five heroes attacked each other individually, with varying levels of success, mostly due to an occasional bad die roll.

A car was tossed around by a pair of Magneto-type characters, while another pair of heroes squared off, alternately punching and shooting each other with a devitalization (power draining) ray.

All-in-all, I think we’ve found our super hero RPG, choosing this one over Mutants and Masterminds, which all of us had trouble understanding.

Even when we were stumped with a combat situation, we were able to work our way to a solution that made sense.

I look forward to running a full adventure for this, even without playing a character, though I did create a couple on my own.

And they’ll have a butler NPC named Alvis (Jarfred sounded dumb) to attend to their needs.  I just have to figure out how/where to introduce him.